There are two situations when this message is sent to a client:
Position if the tile is in local coordinate system of the player (refer to map coordinate systems)
struct s2c_map_tile_t {
char type; // MSG_S2C_MAP_TILE;
int row; // (row, column) - position of the tile on a map
int column;
unsigned char type; // Type of the tile
};
Possible tile types in Season 0:
unsigned char TILE_GRASS = 0;
unsigned char TILE_ROCK = 1;