The following unit states are currently avaialble
const int UNIT_STATE_STOPPED = 0;
const int UNIT_STATE_MOVING = 1;
const int UNIT_STATE_PERFORMING_SKILL = 2;
const int UNIT_STATE_MOVEMENT_BLOCKED = 3;
UNIT_STATE_STOPPED
Unit is standing still at the center of the tile.
UNIT_STATE_MOVING
Unit is moving from one tile to the other.
UNIT_STATE_PERFORMING_SKILL
Not used in Season 0
UNIT_STATE_MOVEMENT_BLOCKED
Unit is moving from one tile to the other, but currently blocked in transition point, because next tile on a path isn't available.